

My wildcard points went to the game's hieroglyphics. There are no true NPC's in the game how many characters are you likely to meet while exploring a long-dead pyramid? The plot moves along fairly briskly at first, then widens to allow more exploration once you find the pyramid.

Michael Berlyn's writing helps bring the pyramid to life, although I found some sections of the pyramid to be a bit weakly written.

The game's parser is up to Infocom's usual level. And then your crew drugs you and abandons you. To top it off, you can't find the pyramid you're after. "On your first big archaeological dig, you manage to waste most of your money and alienate your workers. Stephen Granade posted an excellent review of this fun underdog from Infocom in SPAG, so I'd like to quote it here in full:
